With this workshop, we will show that the history of great discoveries in science and technology tells us that necessity is not always the mother of invention, just as often new ideas arise simply because they are fun. There's a long list of world-changing ideas and technologies that came out of play: computers, public museums, rubber, probability theory, the insurance business, and many others. An excited state of mind is one that leads to exploration and the pursuit of new possibilities in the world around us. That search is the reason why many experiences that started out as simple delight and entertainment eventually led to truly revolutionary discoveries. Paper games and light games (prisms, kaleidoscopes, prisms, etc.) are planned, in which students will actively participate.
20-25 fourth, fifth and sixth grade students and 8 assistants, seventh and eighth grade student-collaborators would participate in the workshop.
Realizers: Dr. Jelena Radovanović, professor of physics; Aleksandra Vesović, professor of mathematics